Game livestreaming – a market niche for video platforms to break into?
Posted On September 24, 2019
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Watching others playing e-sports video games live might sound boring, but that industry actually holds a better user engagement than random entertaining apps – a third of them are reported to watch videos on a daily or monthly basis with a straightforward intention to improve their skills mastering techniques required during the gameplay. Despite the administrative restrictions on new game titles approvals, the user base of e-sport gamers in China is estimated to reach 450 million, a 350 million gain from last year. Whether or not it’s a wise move for video platforms to pitch in the market is objectively discussed by TechNode – here is the link to the article.